Also developer Rinnegatamante has provided a configuration app to configure various settings, easily. Also, as usual MVG. has a great video, as the dev/youtuber is covering this release as he was one of the tester’s, that is for sure worth checking out for some additional insight.. .
You can also view some of the development details/timeline about this port in this thread >>here<< with a review of various development tweets. Also developer’s should take not and view the changes involving VitaGL that not only helped with this port but will help in future projects utilizing VitaGL. All the the details about this release with additional info about setup and preferred settings on your Vita/PS TV can be found below in the release docs, along with a few tips like activating PC cheats..
This is a wrapper/port of Grand Theft Auto: San Andreas Android for the PS Vita with lots of custom patches such as:
- Fixed camera controls for flying vehicles (including the Hydra jet).
- Fixed broken facial expressions.
- Fixed cheats hash key table.
- Removed specular lighting on pedestrians.
- Added PS2-like rendering.
The port works by loading the official Android ARMv7 executable in memory, resolving its imports with native functions and patching it in order to properly run.
Code Source: github.com/TheOfficialFloW/gtasa_vita